Publications

2018

Wang, Pei; He, Yongjun; Shea, Ryan; Wang, Jiannan; Wu, Eugene

Deeper: A Data Enrichment System Powered by Deep Web Journal Article

ACM SIGMOD Demo, 2018.

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2017

Xu, Chi; Zhao, Ziyang; Wang, Haiyang; Shea, Ryan; Liu, Jiangchuan

Energy efficiency of cloud virtual machines: from traffic pattern and CPU affinity perspectives Journal Article

IEEE Systems Journal, 11 (2), pp. 835–845, 2017.

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Ma, Xiaoqiang; Zhang, Cong; Liu, Jiangchuan; Shea, Ryan; Fu, Di

Live Broadcast With Community Interactions: Bottlenecks and Optimizations Journal Article

IEEE Transactions on Multimedia, 19 (6), pp. 1184–1194, 2017.

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Fu, Silvery; Zhu, Yifei; Liu, Jiangchuan

HARV: Harnessing hybrid virtualization to improve instance (re) usage in public cloud Inproceedings

Quality of Service (IWQoS), 2017 IEEE/ACM 25th International Symposium on, pp. 1–10, IEEE 2017.

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Shea, Ryan; Fu, Di; Sun, Andy; Cai, Chao; Ma, Xiaoqiang; Fan, Xiaoyi; Gong, Wei; Liu, Jiangchuan

Location-Based Augmented Reality With Pervasive Smartphone Sensors: Inside and Beyond Pokemon Go! Journal Article

IEEE Access, 5 , pp. 9619–9631, 2017.

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Shea, Ryan; Sun, Andy; Fu, Silvery; Liu, Jiangchuan

Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience Inproceedings

Proceedings of the 8th ACM on Multimedia Systems Conference, pp. 321–330, ACM 2017.

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Xu, Chi; Wang, Haiyang; Shea, Ryan; Wang, Feng; Liu, Jiangchuan

On Multiple Virtual NICs in Cloud Computing: Performance Bottleneck and Enhancement Journal Article

IEEE Systems Journal, 2017.

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Wang, Haiyang; Li, Tong; Shea, Ryan; Ma, Xiaoqiang; Wang, Feng; Liu, Jiangchuan; Xu, Ke

Toward Cloud-Based Distributed Interactive Applications: Measurement, Modeling, and Analysis Journal Article

IEEE/ACM Transactions on Networking, 2017.

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Chen, Kuan-Ta; Cai, Wei; Shea, Ryan; Huang, Chun-Ying; Liu, Jiangchuan; Leung, Victor; Hsu, Cheng-Hsin

Cloud gaming Inproceedings

Frontiers of Multimedia Research, pp. 287–314, Association for Computing Machinery and Morgan & Claypool 2017.

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Sun, Andy; Gong, Wei; Shea, Ryan; Liu, Jiangchuan; Liu, Xue Steve; Wang, Qinglong

Drone privacy shield: A WiFi based defense Inproceedings

Personal, Indoor, and Mobile Radio Communications (PIMRC), 2017 IEEE 28th Annual International Symposium on, pp. 1–5, IEEE 2017.

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2016

Cai, Wei; Shea, Ryan; Huang, Chun-Ying; Chen, Kuan-Ta; Liu, Jiangchuan; Leung, Victor CM; Hsu, Cheng-Hsin

The future of cloud gaming [point of view] Journal Article

Proceedings of the IEEE, 104 (4), pp. 687–691, 2016.

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Cai, Wei; Shea, Ryan; Huang, Chun-Ying; Chen, Kuan-Ta; Liu, Jiangchuan; Leung, Victor CM; Hsu, Cheng-Hsin

A survey on cloud gaming: Future of computer games Journal Article

IEEE Access, 4 , pp. 7605–7620, 2016.

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Shea, Ryan William

Performance and energy efficiency of virtual machine based clouds PhD Thesis

Applied Sciences: School of Computing Science, 2016.

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Xu, Chi; Ma, Xiaoqiang; Shea, Ryan; Wang, Haiyang; Liu, Jiangchuan

MemNet: Enhancing Throughput and Energy Efficiency for Hybrid Workloads via Para-virtualized Memory Sharing Inproceedings

Cloud Computing (CLOUD), 2016 IEEE 9th International Conference on, pp. 980–983, IEEE 2016.

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2015

Shea, Ryan; Liu, Jiangchuan

Advanced GPU Pass-through and Cloud Gaming Performance: A Reality Check Journal Article

E-LETTER, 2015.

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Shea, Ryan; Fu, Di; Liu, Jiangchuan

Rhizome: Utilizing the public cloud to provide 3D gaming infrastructure Inproceedings

Proceedings of the 6th ACM Multimedia Systems Conference, pp. 97–100, ACM 2015.

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Shea, Ryan; Fu, Di; Liu, Jiangchuan

Towards bridging online game playing and live broadcasting: Design and optimization Inproceedings

Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, pp. 61–66, ACM 2015.

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Shea, Ryan; Fu, Di; Liu, Jiangchuan

Cloud gaming: Understanding the support from advanced virtualization and hardware Journal Article

IEEE Transactions on Circuits and Systems for Video Technology, 25 (12), pp. 2026–2037, 2015.

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2014

Shea, Ryan; Wang, Feng; Wang, Haiyang; Liu, Jiangchuan

A deep investigation into network performance in virtual machine based cloud environments Inproceedings

INFOCOM, 2014 Proceedings IEEE, pp. 1285–1293, IEEE 2014.

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Shea, Ryan; Wang, Haiyang; Liu, Jiangchuan

Power consumption of virtual machines with network transactions: Measurement and improvements Inproceedings

INFOCOM, 2014 Proceedings IEEE, pp. 1051–1059, IEEE 2014.

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Wang, Haiyang; Shea, Ryan; Ma, Xiaoqiang; Wang, Feng; Liu, Jiangchuan

On design and performance of cloud-based distributed interactive applications Inproceedings

Network Protocols (ICNP), 2014 IEEE 22nd International Conference on, pp. 37–46, IEEE 2014.

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2013

Shea, Ryan; Liu, Jiangchuan; Ngai, Edith C-H; Cui, Yong

Cloud gaming: architecture and performance Journal Article

Ieee Network, 27 (4), pp. 16–21, 2013.

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Shea, Ryan; Liu, Jiangchuan

Performance of virtual machines under networked denial of service attacks: Experiments and analysis Journal Article

IEEE systems journal, 7 (2), pp. 335–345, 2013.

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Shea, Ryan; Liu, Jiangchuan

On GPU pass-through performance for cloud gaming: Experiments and analysis Inproceedings

Proceedings of Annual Workshop on Network and Systems Support for Games, pp. 1–6, IEEE Press 2013.

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2012

Wang, Haiyang; Shea, Ryan; Wang, Feng; Liu, Jiangchuan

On the impact of virtualization on dropbox-like cloud file storage/synchronization services Inproceedings

Proceedings of the 2012 IEEE 20th international workshop on quality of service, pp. 11, IEEE Press 2012.

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Shea, Ryan; Liu, Jiangchuan

Understanding the impact of denial of service attacks on virtual machines Inproceedings

Proceedings of the 2012 IEEE 20th International Workshop on Quality of Service, pp. 27, IEEE Press 2012.

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Shea, Ryan; Liu, Jiangchuan

Network interface virtualization: challenges and solutions Journal Article

IEEE Network, 26 (5), 2012.

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